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Property

Represents a property of a class.

Properties provide you with a simple way to represent and observe arbitrary member variables of a class or struct. You may observe value changes using the onChange() method or bind two or more properties using the bind() method.

See also: Property Guide

Declaration

namespace bdn {
    template <class ValType> 
    class Property
}

Creating a Property Object

  • Property()

    Constructs a property with a default-constructed value.

  • Property(const Property &) = delete

    Property instances cannot be copy-constructed. However, they can be default-constructed and then assigned using operator =. See the Property Guide for details.

  • Property(ValType value)

    Initializes the property's value with the given value.

  • Property(const GetterSetter &getterSetter)

    Constructs a Property instance from a GetterSetter object. This can be used to define custom getter and setter methods. See the Property Guide for details.

  • Property(StreamBacking &stream)

    Constructs a Property instance with the given Streaming object.

  • template <class U> Property(const TransformBacking<ValType, U> &transform)

    Constructs a Property instance with the given Transform object.

Getting and Modifying the Value

  • ValType get() const

    Returns the current value.

  • void set(const ValType &value, bool notify = true)

    Sets a new value. you can disable notifications via the notify argument.

  • ValType operator*() const

    Returns the property's value. Intended for use with the auto keyword.

  • operator ValType() const

    Returns the property's value when casting explicitly or implicitly.

Accessing Non-primitive Value Types

  • template<...> const ValType operator->() const
  • template<...> const typename backing_t::Proxy operator->() const

    template <typename U=ValType, 
              typename std::enable_if<overloadsArrowOperator<U>::value, int>::type = 0>
        const ValType operator->();
    
    template <typename U = ValType, 
              typename std::enable_if<!overloadsArrowOperator<U>::value, int>::type = 0>
        const typename backing_t::Proxy operator->() const;
    

    Provides access to members of non-primitive pointer types.

Binding Properties

  • void bind(Property<ValType> &sourceProperty, BindMode bindMode = BindMode::bidirectional)

    Binds the property to the given source property.

    bindMode can be one of BindMode::unidirectional (one-way) or BindMode::bidirectional (two-way). If bindMode is set to BindMode::unidirectional, the property's value will be updated when the source property's value is changed. However, the source property's value will not be updated when the property's value is changed. If bindMode is set to BindMode::bidirectional, either property will be updated when the other's value is changed. This is the default behavior of bind().

    Property bindings work synchronously. That is, the bound property will be updated immediately on the thread the value change has been invoked on.

Being Notified of Changes

  • Notifier &onChange() const

    Returns a Notifier which is called when the property value changes.

Operators

  • Property &operator=(const ValType &value)
  • bool operator==(const ValType &value) const
  • bool operator==(const char *cString) const
  • bool operator!=(const ValType &value) const
  • bool operator!=(const char *cString) const
  • Property &operator=(const Property &otherProperty)
  • Property operator+() const
  • Property operator-() const
  • Property operator+(const Property &otherProperty) const
  • Property operator-(const Property &otherProperty) const
  • Property operator*(const Property &otherProperty) const
  • Property operator/(const Property &otherProperty) const
  • Property operator%(const Property &otherProperty) const
  • Property operator~() const
  • Property operator&(const Property &otherProperty) const
  • Property operator|(const Property &otherProperty) const
  • Property operator^(const Property &otherProperty) const
  • Property operator<<(const Property &otherProperty) const
  • Property operator>>(const Property &otherProperty) const
  • ValType operator+(const ValType &other) const
  • ValType operator-(const ValType &other) const
  • ValType operator*(const ValType &other) const
  • ValType operator/(const ValType &other) const
  • ValType operator%(const ValType &other) const
  • ValType operator&(const ValType &other) const
  • ValType operator|(const ValType &other) const
  • ValType operator^(const ValType &other) const
  • ValType operator<<(const ValType &other) const
  • ValType operator>>(const ValType &other) const
  • Property &operator+=(const Property &otherProperty)
  • Property &operator-=(const Property &otherProperty)
  • Property &operator*=(const Property &otherProperty)
  • Property &operator/=(const Property &otherProperty)
  • Property &operator%=(const Property &otherProperty)
  • Property &operator&=(const Property &otherProperty)
  • Property &operator|=(const Property &otherProperty)
  • Property &operator^=(const Property &otherProperty)
  • Property &operator<<=(const Property &otherProperty)
  • Property &operator>>=(const Property &otherProperty)

Source

Property.h